NIKE, Inc.チームの 一員になる
NIKE, Inc.の仕事は、世界トップクラスのアスリートたちにウェアやシューズを提供することだけではありません。ここは自分の潜在力を探求し、限界を取り払って、可能性を大きく広げることができる職場です。Nikeが求めているのは、意欲を持って成長し、自分の頭で考え、夢を思い描き、新しく創造できる人材。多様性を武器に創意工夫を奨励することで、企業文化を発展させています。Nikeブランドは、成功に向かって努力を続ける人や、チームを率いるリーダーや、大きな目標を思い描ける人材を求めています。常に進化し続ける仕事にはやりがいがあり、NIKE, Inc.では従業員一人ひとりが各々のスキルと情熱を日々の業務に注いでいます。
WHO YOU’LL WORK WITH
We are looking for a Sr. Virtual Material Production Artist to be a part of the virtual material studio at Nike to create, capture, and visualize Nike's sportswear materials for use in 3D software tools such as CLO3D, Browzwear, Substance Painter, Blender, and Unreal Engine. This candidate will combine their experience, problem solving abilities, organizational skills, and creativity to create assets that supports product visualization.
WHO WE ARE LOOKING FOR
The ideal candidate needs to be a highly organized and creative problem solver who works well individually and in a team environment. This person is also proactive, has excellent communication skills, has an eye for detail and can quickly adapt to new technologies. Candidates will excel at 3D textile visualization and understand the real-world development of sportswear (apparel and footwear) materials. Candidates should also have a background including production art, 3D modelling, and 3D product visualization.
This is a technical production role. We use a wide range of software and hardware tools including Adobe Substance Suite, Unreal Engine, Modo, Browzwear and CLO3D software packages and industry standard 3D material scanners. This individual is passionate about virtual materials and enabling Nike's product creation teams in the 3D prototyping space.
- Bachelor’s degree in design/art, 3D art, game design, or related field, or equivalent combination of education, experience, and training.
- 5+ years of experience in either the game or VFX as a 3D artist, or 3+ years of experience working with 3D digital workflow teams at Nike.
- Expert level proficiency using 3D material scanning equipment.
- Expert level proficiency in Adobe’s Substance Suite.
- Expert level proficiency in standard 3D apparel design software including Browzwear and CLO3D.
- Expert level proficiency in creating parametric materials using Adobe’s Substance Suite.
- Expert level proficiency with PBR-based material standards.
- Professional level proficiency look-development skills.
- Highly proficient understanding of the interaction between color, materials, and lighting.
- Proficient in standard 3D design software such as Maya, Modo, Blender, and 3DS Max.
- Proficient with real time and path-tracing render engines for product visualization.
- Experience and understanding of the apparel and footwear product creation process
- Extensive portfolio demonstrating ability to create and present a wide variety of high quality, photoreal 3D materials.
- Highly organized, proactive, and self-sufficient.
WHAT YOU’LL WORK ON
If this is you, you’ll be working in Nike's product space, where you will be part of a larger 3D visualization studio including modelling, compositing, and immersive teams. Responsibilities include scanning, creating, and testing Nike footwear, apparel, and accessories materials, 3D product visualization, and supporting the delivery of 3D assets across Nike's internal and external teams. You will educate our clients on how to use 3D assets in their work and explain the relationship between 3D visualization and real-world material development. You will also document new findings and share them with the rest of the team so we can grow together.
Deliver 3D Material Assets
- Scan or manually replicate physical material samples including both the visual characteristics (texture, color) and physical properties (weight, drape, stretch).
- Problem solves materials and trims that are difficult to digitally represent.
- Create component and trim 3D assets from physical samples and design intent schematics.
- In partnership with the team, review and maintain digital library assets.
- Work with the manager and team to develop and maintain technical standard, best practices, and SOP documents for 3D material creation.
Digital Prototyping
- Support of 3D material design projects including new design directions.
- Leads 3D projects and Influence partners to collaborate using 3D tools and techniques.
- Materialize product models to enable seasonal digital product sampling.
- Reviews product renders to ensure the look and feel of digital product images meet standards.
Communication
- Communicate technical information and persuade others effectively
- Understand requirements, present work, and influence direction while working with partners.
- Uses 3D tools to improve product creation communication and help reduce the cost of physical samples.
Mentorship and Learning
- Mentor virtual material artists, providing guidance and feedback on their work.
- Help onboard new talent into the virtual material production team.
- Invite others to learn from personal workflows and share tips and tricks to improve workflows of others.
- Continuously improves skills and stays current with studio standards and 3D industry technologies.
We offer a number of accommodations to complete our interview process including screen readers, sign language interpreters, accessible and single location for in-person interviews, closed captioning, and other reasonable modifications as needed. If you discover, as you navigate our application process, that you need assistance or an accommodation due to a disability, please complete the Candidate Accommodation Request Form.
私たちの採用プロセス
01 応募
私たちのチームは、多様なスキルセット、知識、意見、アイデア、バックグラウンドを持つメンバーで構成されています。 職務内容、部門、チームを確認して、自分に合った役割を見つけましょう。
02 採用担当者に会う、または評価を受ける
コーポレートの職務を選んだ場合、面接プロセスを開始するために採用担当者が連絡を取り、面接が終了するまでの間、あなたの主な窓口となります。 リテール職の場合は、チャットとクイズを含む対話型の評価を行うことになります。所要時間は約10~20分です。 職務に関わらず、私たちは皆さんの人となりを知りたいと思っています。世界トップクラスのサービスに対する考え方や、あなたの独自性について遠慮なく話してください。
03 面接
Nikeについて調べ、Nikeが何を求めているのかを理解し、あなたの人となりや経歴について詳しく知るために設定された質問に答えられるよう準備し、自信を持ってこのステージに臨んでください。
