成為 NIKE, Inc. 團隊的一員
NIKE, Inc. 不僅為世界傑出運動員提供裝備, 這是一個探索潛能、消弭疆界及超越可能的園地。 公司尋找能夠成長、思考、懷抱夢想與創造的人才, 透過擁抱多元和獎勵想像力,讓文化欣欣向榮。 品牌尋找成就者、管理者以及具有遠見的夢想家。 在 NIKE, Inc.,我們就是要讓每個人都能在面對挑戰性十足且不斷演變進化的賽局中,揮灑熱情並一展所長。
WHO YOU’LL WORK WITH
We are looking for a Sr. Virtual Material Production Artist to be a part of the virtual material studio at Nike to create, capture, and visualize Nike's sportswear materials for use in 3D software tools such as CLO3D, Browzwear, Substance Painter, Blender, and Unreal Engine. This candidate will combine their experience, problem solving abilities, organizational skills, and creativity to create assets that supports product visualization.
WHO WE ARE LOOKING FOR
The ideal candidate needs to be a highly organized and creative problem solver who works well individually and in a team environment. This person is also proactive, has excellent communication skills, has an eye for detail and can quickly adapt to new technologies. Candidates will excel at 3D textile visualization and understand the real-world development of sportswear (apparel and footwear) materials. Candidates should also have a background including production art, 3D modelling, and 3D product visualization.
This is a technical production role. We use a wide range of software and hardware tools including Adobe Substance Suite, Unreal Engine, Modo, Browzwear and CLO3D software packages and industry standard 3D material scanners. This individual is passionate about virtual materials and enabling Nike's product creation teams in the 3D prototyping space.
- Bachelor’s degree in design/art, 3D art, game design, or related field, or equivalent combination of education, experience, and training.
- 5+ years of experience in either the game or VFX as a 3D artist, or 3+ years of experience working with 3D digital workflow teams at Nike.
- Expert level proficiency using 3D material scanning equipment.
- Expert level proficiency in Adobe’s Substance Suite.
- Expert level proficiency in standard 3D apparel design software including Browzwear and CLO3D.
- Expert level proficiency in creating parametric materials using Adobe’s Substance Suite.
- Expert level proficiency with PBR-based material standards.
- Professional level proficiency look-development skills.
- Highly proficient understanding of the interaction between color, materials, and lighting.
- Proficient in standard 3D design software such as Maya, Modo, Blender, and 3DS Max.
- Proficient with real time and path-tracing render engines for product visualization.
- Experience and understanding of the apparel and footwear product creation process
- Extensive portfolio demonstrating ability to create and present a wide variety of high quality, photoreal 3D materials.
- Highly organized, proactive, and self-sufficient.
WHAT YOU’LL WORK ON
If this is you, you’ll be working in Nike's product space, where you will be part of a larger 3D visualization studio including modelling, compositing, and immersive teams. Responsibilities include scanning, creating, and testing Nike footwear, apparel, and accessories materials, 3D product visualization, and supporting the delivery of 3D assets across Nike's internal and external teams. You will educate our clients on how to use 3D assets in their work and explain the relationship between 3D visualization and real-world material development. You will also document new findings and share them with the rest of the team so we can grow together.
Deliver 3D Material Assets
- Scan or manually replicate physical material samples including both the visual characteristics (texture, color) and physical properties (weight, drape, stretch).
- Problem solves materials and trims that are difficult to digitally represent.
- Create component and trim 3D assets from physical samples and design intent schematics.
- In partnership with the team, review and maintain digital library assets.
- Work with the manager and team to develop and maintain technical standard, best practices, and SOP documents for 3D material creation.
Digital Prototyping
- Support of 3D material design projects including new design directions.
- Leads 3D projects and Influence partners to collaborate using 3D tools and techniques.
- Materialize product models to enable seasonal digital product sampling.
- Reviews product renders to ensure the look and feel of digital product images meet standards.
Communication
- Communicate technical information and persuade others effectively
- Understand requirements, present work, and influence direction while working with partners.
- Uses 3D tools to improve product creation communication and help reduce the cost of physical samples.
Mentorship and Learning
- Mentor virtual material artists, providing guidance and feedback on their work.
- Help onboard new talent into the virtual material production team.
- Invite others to learn from personal workflows and share tips and tricks to improve workflows of others.
- Continuously improves skills and stays current with studio standards and 3D industry technologies.
We offer a number of accommodations to complete our interview process including screen readers, sign language interpreters, accessible and single location for in-person interviews, closed captioning, and other reasonable modifications as needed. If you discover, as you navigate our application process, that you need assistance or an accommodation due to a disability, please complete the Candidate Accommodation Request Form.
招募策略
01 申請
我們的團隊由多元技能、知識庫、意見、想法和背景組成。 我們希望你找到合適的職位:查看職務說明、部門和團隊,探索適合你的角色。
02 與招募人員會面或進行評估
若獲選擔任公司職務,招募人員會與你聯絡,以展開面試流程,並在整個流程中擔任你的主要聯絡人。 若為 Retail 職務,你將完成包含對談和測驗的互動式評估,完成評估約需 10 至 20 分鐘的時間。 無論是哪個角色,我們都想瞭解你的各種面向,因此請不要避談你如何提供世界級的服務,以及你的與眾不同之處。
03 面試
在進入這個階段時,可先做好研究,瞭解我們在尋找的人才,並為深入瞭解你及相關背景而設定的問題做好準備,自信應對。
